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Latest revision as of 22:46, 14 April 2026
Contributions by Pedro95s and CronosTkr
EVs and IVs
In the world of Pokémon, two hidden systems determine the true strength and potential of a Pokémon: Individual Values (IVs) and Effort Values (EVs). Understanding the difference between these "nature vs. nurture" mechanics is essential for any trainer looking to enter competitive play.
Individual Values (IVs)
IVs represent a Pokémon’s natural-born talent. They are the equivalent of genetic potential and are determined the moment a Pokémon is encountered or hatched.
- The Scale: Every stat (HP, Attack, Defense, Sp. Attack, Sp. Defense, and Speed) has an IV ranging from 0 to 31. A Pokémon with a 31 in a stat is considered to have "perfect" potential in that category.
- Origin: IVs are typically randomly generated for wild encounters. However, through breeding, certain IVs can be passed down from parents to their offspring.
- Permanence: Generally, IVs do not change throughout a Pokémon's life, except in very special, rare circumstances.
Effort Values (EVs)
EVs represent a Pokémon’s training and experience. Unlike IVs, every Pokémon starts with 0 EVs across all stats and gains them through battling.
- The Limits:
- A single stat can have a maximum of 252 EVs.
- A Pokémon can have a grand total of 510 EVs across all six stats.
- The Hard Cap: Once a Pokémon reaches the **510 EV total**, it will not gain any more EVs from battles or items. To gain EVs in a different stat after reaching this limit, you must first reduce the current EVs using specific berries or by paying an **EV Reset NPC**.
- Shared Gains: EVs are gained whenever Experience Points (EXP) are earned. This means that if a Pokémon in your party is holding an Exp. Share, they will gain the full EV yield from the battle even if they did not participate. Be careful, as this can lead to unintended EV growth on other party members.
- Warning: EXP training against **Nurse Joy** in the Pokémon Center basement grants **HP EVs**. Be mindful of this if you are trying to avoid HP investment, as it can unintentionally train the stat.
EV Training & Management Items
EV Training Held Items
These items are held by a Pokémon to accelerate or force specific EV gains during battle.
- Macho Brace: Doubles all EV gains from a battle (e.g., defeating a Pidgey grants 2 Speed EVs instead of 1).
- Power Items: These items grant a flat +8 EV bonus (in addition to the Pokémon's natural yield) to a specific stat regardless of the opponent defeated.
- Example: A Pokémon wearing a Power Anklet (+8 Speed) fighting a Geodude (1 Defense) will gain 1 Defense EV and 8 Speed EVs.
- Example: If that same Pokémon fights a Pidgey (1 Speed), it will gain a total of 9 Speed EVs.
| Item | Stat Boosted | Effect per Battle |
|---|---|---|
| Power Weight | HP | +8 HP EVs |
| Power Bracer | Attack | +8 Attack EVs |
| Power Belt | Defense | +8 Defense EVs |
| Power Lens | Sp. Attack | +8 Sp. Attack EVs |
| Power Band | Sp. Defense | +8 Sp. Defense EVs |
| Power Anklet | Speed | +8 Speed EVs |
| Macho Brace | All | Doubles natural EV yield |
EV Increasing Items (Vitamins)
These items provide a flat increase to a specific stat's EVs (+10 per item) until the 252 cap for that stat is reached.
| Item | Stat Increased | EV Gain |
|---|---|---|
| HP Up | HP | +10 |
| Protein | Attack | +10 |
| Iron | Defense | +10 |
| Calcium | Sp. Attack | +10 |
| Zinc | Sp. Defense | +10 |
| Carbos | Speed | +10 |
EV Reducing Berries
These berries reduce a specific stat's EVs by 10 points per use. They are essential for fixing "messy" EV spreads.
| Berry | Stat Reduced | Effect |
|---|---|---|
| Pomeg Berry | HP | -10 HP EVs |
| Kelpsy Berry | Attack | -10 Attack EVs |
| Qualot Berry | Defense | -10 Defense EVs |
| Hondew Berry | Sp. Attack | -10 Sp. Attack EVs |
| Grepa Berry | Sp. Defense | -10 Sp. Defense EVs |
| Tamato Berry | Speed | -10 Speed EVs |
EV Training Spots by Region
Kanto Region
[Expand] Kanto Training Locations
HP
| Pokémon | Location | EV Yield |
|---|---|---|
| Caterpie | Viridian Forest | 1 HP |
| Nidoran F | Route 22 | 1 HP |
| Slowpoke | Route 12 (Surfing) | 1 HP |
| Nurse Joy | Pokémon Center (Basement) | HP (Varies by team) |
Attack
| Pokémon | Location | EV Yield |
|---|---|---|
| Mankey | Route 22 | 1 Attack |
| Machop | Rock Tunnel | 1 Attack |
| Paras | Mt. Moon | 1 Attack |
Speed
| Pokémon | Location | EV Yield |
|---|---|---|
| Pidgey | Route 1 | 1 Speed |
| Rattata | Route 1 | 1 Speed |
| Spearow | Route 3 | 1 Speed |
Johto Region
[Expand] Johto Training Locations