Saffron City
Contributions by shady1842
| Saffron City | |
|---|---|
| Region | Kanto |
| Gym Leader | Sabrina |
| Connects | Route 5 (North) |
Saffron City is a sprawling golden metropolis located in the center of the Kanto region. Known for its modern architecture, corporate influence, and advanced technology, it serves as a major hub for commerce and transport.
"Saffron City! Shining, Golden Land of Commerce."
Overview
Saffron City contrasts sharply with smaller towns in Kanto, defined by its business-driven atmosphere and Psychic-type Pokémon culture.
Entry Requirements
Access to the city is initially restricted by security guards stationed at the gatehouses.
- To gain entry, trainers must obtain Tea from Celadon City.
- Once the guards receive the Tea, all entrances to Saffron City become permanently accessible.
Places of Interest
Silph Co. Headquarters
A towering skyscraper dominating the city skyline. The building is currently seized by Team Rocket.
- Mission: Trainers must navigate multiple floors featuring warp panels and locked rooms to find Giovanni.
- Challenges: You will encounter and battle your rival during the ascent.
- Boss: Confront Giovanni on the top floor to force Team Rocket's retreat.
- Reward: After defeating Giovanni, the Silph Co. President presents you with a Master Ball.
Fighting Dojo
A traditional training hall and secondary mini-gym specializing in pure Fighting-type combat.
- Reward: Defeating the Dojo Master allows you to choose one of two rare Fighting-type Pokémon as a reward.
Saffron Train Station
A major transit terminal connecting Saffron City to distant regions. Travel requires a valid Train Ticket. New destinations become available as you progress through the story.
Saffron Underground
A secret subterranean area and market where trainers can find vendors selling suspicious items and city-specific clothing styles.
Mr. Psychic’s Residence
The home of a generous Psychic-type expert who gifts trainers TM29 – Psychic upon speaking with him. No prior conditions are required to receive this gift.
Saffron City Gym
The official Gym specializing in Psychic-type Pokémon. It features a complex warp-tile puzzle.
- Gym Trainers: Utilize status effects, barriers, and special attacks.
- Leader: Sabrina uses disciplined Psychic-type Pokémon focusing on special damage and battlefield manipulation.
Gym Rewards
- Marsh Badge
- TM (Leader Reward): A powerful Psychic-type move.
- Level Cap: Pokémon level cap increases by 10 levels.
Buildings
Saffron City features a total of 10 primary buildings:
- Saffron City Pokémon Gym: Home of the Leader, Sabrina.
- Pokémon Center: Includes a secret underground area for level grinding.
- Poké Mart: Retail location for essential items.
- Silph Co. Headquarters: The central corporate building.
- Saffron Train Station: Terminal for regional rail travel.
- Fighting Dojo: The local Fighting-type training hall.
- Mr. Psychic's House: Residence of the TM29 provider.
- Copycat's House: A home where a girl will teach the move Mimic in exchange for a Poké Doll.
- Pokémon Trainer Fan Club: A meeting place for discussing regional trainers and the anime.
- Residential House: Features an interactive map and a television.