Saffron City: Difference between revisions
Created page with "''Contributions by shady1842'' {| class="wikitable" style="float:right; width:300px; margin-left:15px;" ! colspan="2" |Saffron City |- | colspan="2" style="text-align:center;" |thumb|300x300px |- !Region |Kanto |- !Gym Leader |Sabrina |- !Connects |Route 5 (North) Route 8 (East) Route 6 (South) Route 7 (West) |} '''Saffron City''' is a sprawling golden metropolis located in the center of the Kanto region. It is the city for the..." |
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''Contributions by shady1842'' | ''Contributions by shady1842 and Eddie(WilderBEAST)'' | ||
{| class="wikitable" style="float:right; width:300px; margin-left:15px;" | {| class="wikitable" style="float:right; width:300px; margin-left:15px;" | ||
! colspan="2" |Saffron City | ! colspan="2" |Saffron City | ||
|- | |- | ||
| colspan="2 | | colspan="2" | | ||
|- | |- | ||
!Region | !Region | ||
| Line 18: | Line 18: | ||
[[Route 7]] (West) | [[Route 7]] (West) | ||
|} | |} | ||
'''Saffron City''' is a sprawling golden metropolis located in the center of the Kanto region. | |||
'''Saffron City''' is a sprawling golden metropolis located in the center of the Kanto region. Known for its modern architecture, corporate influence, and advanced technology, it serves as a major hub for commerce and transport. | |||
''"Saffron City! Shining, Golden Land of Commerce."'' | ''"Saffron City! Shining, Golden Land of Commerce."'' | ||
== Overview == | |||
Saffron City contrasts sharply with smaller towns in Kanto, defined by its business-driven atmosphere and Psychic-type Pokémon culture. | |||
=== Entry Requirements === | |||
Access to the city is initially restricted by security guards stationed at the gatehouses. | |||
* To gain entry, trainers must obtain '''Tea''' from Celadon City. | |||
* Once the guards receive the Tea, all entrances to Saffron City become permanently accessible. | |||
== Places of Interest == | == Places of Interest == | ||
=== Silph Co. | === Silph Co. Headquarters === | ||
A | A towering skyscraper dominating the city skyline. The building is currently seized by '''Team Rocket'''. | ||
* '''Mission:''' Trainers must navigate multiple floors featuring warp panels and locked rooms to find Giovanni. | |||
* '''Challenges:''' You will encounter and battle your rival during the ascent. | |||
* '''Boss:''' Confront Giovanni on the top floor to force Team Rocket's retreat. | |||
* '''Reward:''' After defeating Giovanni, the Silph Co. President presents you with a '''Master Ball'''. | |||
=== Fighting Dojo === | |||
A traditional training hall and secondary mini-gym specializing in pure Fighting-type combat. | |||
* '''Reward:''' Defeating the Dojo Master allows you to choose one of two rare Fighting-type Pokémon as a reward. | |||
=== Saffron Train Station === | |||
A major transit terminal connecting Saffron City to distant regions. Travel requires a valid '''Train Ticket'''. New destinations become available as you progress through the story. | |||
=== Saffron Underground === | === Saffron Underground === | ||
A secret subterranean area and market | A secret subterranean area and market where trainers can find vendors selling suspicious items and city-specific clothing styles. | ||
=== | === Mr. Psychic’s Residence === | ||
The home of a generous Psychic-type expert who gifts trainers '''TM29 – Psychic''' upon speaking with him. No prior conditions are required to receive this gift. | |||
=== Saffron City Gym === | |||
The official Gym specializing in Psychic-type Pokémon. It features a complex warp-tile puzzle. | |||
* '''Gym Trainers:''' Utilize status effects, barriers, and special attacks. | |||
* '''Leader:''' [[Sabrina]] uses disciplined Psychic-type Pokémon focusing on special damage and battlefield manipulation. | |||
=== | ==== Gym Rewards ==== | ||
A | * '''Marsh Badge''' | ||
* '''TM (Leader Reward):''' A powerful Psychic-type move. | |||
* '''Level Cap:''' Pokémon level cap increases by 10 levels. | |||
== Buildings == | == Buildings == | ||
Saffron City features a total of 10 primary buildings: | Saffron City features a total of 10 primary buildings: | ||
* '''Saffron City Pokémon Gym:''' Home of the Leader, Sabrina. | |||
* '''Saffron City Pokémon Gym:''' | * '''Pokémon Center:''' Includes a secret underground area for level grinding. | ||
* '''Pokémon Center:''' | * '''Poké Mart:''' Retail location for essential items. | ||
* '''Poké Mart:''' | * '''Silph Co. Headquarters:''' The central corporate building. | ||
* '''Mr. Psychic's House:''' | * '''Saffron Train Station:''' Terminal for regional rail travel. | ||
* '''Copycat's House:''' A | * '''Fighting Dojo:''' The local Fighting-type training hall. | ||
* '''Pokémon Trainer Fan Club:''' A meeting place | * '''Mr. Psychic's House:''' Residence of the TM29 provider. | ||
* '''Residential House:''' | * '''Copycat's House:''' A home where a girl will teach the move Mimic in exchange for a Poké Doll. | ||
* '''Pokémon Trainer Fan Club:''' A meeting place for discussing regional trainers and the anime. | |||
* '''Residential House:''' Features an interactive map and a television. | |||
== Gallery == | == Gallery == | ||
| Line 57: | Line 86: | ||
File:Screenshot 2026-02-17 082256.png | File:Screenshot 2026-02-17 082256.png | ||
</gallery> | </gallery> | ||
[[Category:City]] | [[Category:City]] | ||
[[Category:Kanto]] | [[Category:Kanto]] | ||
Latest revision as of 00:14, 28 March 2026
Contributions by shady1842 and Eddie(WilderBEAST)
| Saffron City | |
|---|---|
| Region | Kanto |
| Gym Leader | Sabrina |
| Connects | Route 5 (North) |
Saffron City is a sprawling golden metropolis located in the center of the Kanto region. Known for its modern architecture, corporate influence, and advanced technology, it serves as a major hub for commerce and transport.
"Saffron City! Shining, Golden Land of Commerce."
Overview
Saffron City contrasts sharply with smaller towns in Kanto, defined by its business-driven atmosphere and Psychic-type Pokémon culture.
Entry Requirements
Access to the city is initially restricted by security guards stationed at the gatehouses.
- To gain entry, trainers must obtain Tea from Celadon City.
- Once the guards receive the Tea, all entrances to Saffron City become permanently accessible.
Places of Interest
Silph Co. Headquarters
A towering skyscraper dominating the city skyline. The building is currently seized by Team Rocket.
- Mission: Trainers must navigate multiple floors featuring warp panels and locked rooms to find Giovanni.
- Challenges: You will encounter and battle your rival during the ascent.
- Boss: Confront Giovanni on the top floor to force Team Rocket's retreat.
- Reward: After defeating Giovanni, the Silph Co. President presents you with a Master Ball.
Fighting Dojo
A traditional training hall and secondary mini-gym specializing in pure Fighting-type combat.
- Reward: Defeating the Dojo Master allows you to choose one of two rare Fighting-type Pokémon as a reward.
Saffron Train Station
A major transit terminal connecting Saffron City to distant regions. Travel requires a valid Train Ticket. New destinations become available as you progress through the story.
Saffron Underground
A secret subterranean area and market where trainers can find vendors selling suspicious items and city-specific clothing styles.
Mr. Psychic’s Residence
The home of a generous Psychic-type expert who gifts trainers TM29 – Psychic upon speaking with him. No prior conditions are required to receive this gift.
Saffron City Gym
The official Gym specializing in Psychic-type Pokémon. It features a complex warp-tile puzzle.
- Gym Trainers: Utilize status effects, barriers, and special attacks.
- Leader: Sabrina uses disciplined Psychic-type Pokémon focusing on special damage and battlefield manipulation.
Gym Rewards
- Marsh Badge
- TM (Leader Reward): A powerful Psychic-type move.
- Level Cap: Pokémon level cap increases by 10 levels.
Buildings
Saffron City features a total of 10 primary buildings:
- Saffron City Pokémon Gym: Home of the Leader, Sabrina.
- Pokémon Center: Includes a secret underground area for level grinding.
- Poké Mart: Retail location for essential items.
- Silph Co. Headquarters: The central corporate building.
- Saffron Train Station: Terminal for regional rail travel.
- Fighting Dojo: The local Fighting-type training hall.
- Mr. Psychic's House: Residence of the TM29 provider.
- Copycat's House: A home where a girl will teach the move Mimic in exchange for a Poké Doll.
- Pokémon Trainer Fan Club: A meeting place for discussing regional trainers and the anime.
- Residential House: Features an interactive map and a television.